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		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="chain_texture.tga" />
			<bump name ="chain_texture_ddn.tga" />
		</material>
	</body> 
	<body 	 name="sponza_349" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="chain_texture.tga" />
			<bump name ="chain_texture_ddn.tga" />
		</material>
	</body> 
	<body 	 name="sponza_350" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="chain_texture.tga" />
			<bump name ="chain_texture_ddn.tga" />
		</material>
	</body> 
	<body 	 name="sponza_351" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="chain_texture.tga" />
			<bump name ="chain_texture_ddn.tga" />
		</material>
	</body> 
	<body 	 name="sponza_352" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_hanging.tga" />
		</material>
	</body> 
	<body 	 name="sponza_353" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_hanging.tga" />
		</material>
	</body> 
	<body 	 name="sponza_354" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_hanging.tga" />
		</material>
	</body> 
	<body 	 name="sponza_355" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_hanging.tga" />
		</material>
	</body> 
	<body 	 name="sponza_356" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_hanging.tga" />
		</material>
	</body> 
	<body 	 name="sponza_357" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="chain_texture.tga" />
			<bump name ="chain_texture_ddn.tga" />
		</material>
	</body> 
	<body 	 name="sponza_358" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="chain_texture.tga" />
			<bump name ="chain_texture_ddn.tga" />
		</material>
	</body> 
	<body 	 name="sponza_359" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="chain_texture.tga" />
			<bump name ="chain_texture_ddn.tga" />
		</material>
	</body> 
	<body 	 name="sponza_360" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="chain_texture.tga" />
			<bump name ="chain_texture_ddn.tga" />
		</material>
	</body> 
	<body 	 name="sponza_361" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_hanging.tga" />
		</material>
	</body> 
	<body 	 name="sponza_362" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_hanging.tga" />
		</material>
	</body> 
	<body 	 name="sponza_363" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_hanging.tga" />
		</material>
	</body> 
	<body 	 name="sponza_364" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_hanging.tga" />
		</material>
	</body> 
	<body 	 name="sponza_365" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_hanging.tga" />
		</material>
	</body> 
	<body 	 name="sponza_366" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_plant.tga" />
		</material>
	</body> 
	<body 	 name="sponza_367" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_plant.tga" />
		</material>
	</body> 
	<body 	 name="sponza_368" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_plant.tga" />
		</material>
	</body> 
	<body 	 name="sponza_369" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_plant.tga" />
		</material>
	</body> 
	<body 	 name="sponza_370" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_plant.tga" />
		</material>
	</body> 
	<body 	 name="sponza_371" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_plant.tga" />
		</material>
	</body> 
	<body 	 name="sponza_372" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_plant.tga" />
		</material>
	</body> 
	<body 	 name="sponza_373" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_dif.tga" />
		</material>
	</body> 
	<body 	 name="sponza_374" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_dif.tga" />
		</material>
	</body> 
	<body 	 name="sponza_375" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_dif.tga" />
		</material>
	</body> 
	<body 	 name="sponza_376" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_dif.tga" />
		</material>
	</body> 
	<body 	 name="sponza_377" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="background.tga" />
			<bump name ="background_ddn.tga" />
		</material>
	</body> 
	<body 	 name="sponza_378" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="background.tga" />
			<bump name ="background_ddn.tga" />
		</material>
	</body> 
	<body 	 name="sponza_379" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="spnza_bricks_a_diff.tga" />
			<bump name ="spnza_bricks_a_diff.tga" />
		</material>
	</body> 
	<body 	 name="sponza_380" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="sponza_roof_diff.tga" />
		</material>
	</body> 
	<body 	 name="sponza_381" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="sponza_roof_diff.tga" />
		</material>
	</body> 
	<body 	 name="sponza_382" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="spnza_bricks_a_diff.tga" />
			<bump name ="spnza_bricks_a_diff.tga" />
		</material>
	</body> 
	<body 	 name="lion1" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="lion.tga" />
			<bump name ="lion_ddn.tga" />
		</material>
	</body> 
	<body 	 name="lion2" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="lion.tga" />
			<bump name ="lion_ddn.tga" />
		</material>
	</body> 
	<body 	 name="vaso1" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_round.tga" />
			<bump name ="vase_round_ddn.tga" />
		</material>
	</body> 
	<body 	 name="vaso2" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_round.tga" />
			<bump name ="vase_round_ddn.tga" />
		</material>
	</body> 
	<body 	 name="vaso3" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_round.tga" />
			<bump name ="vase_round_ddn.tga" />
		</material>
	</body> 
	<body 	 name="vaso4" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_round.tga" />
			<bump name ="vase_round_ddn.tga" />
		</material>
	</body> 
	<body 	 name="vaso5" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_round.tga" />
			<bump name ="vase_round_ddn.tga" />
		</material>
	</body> 
	<body 	 name="vaso6" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_round.tga" />
			<bump name ="vase_round_ddn.tga" />
		</material>
	</body> 
	<body 	 name="vaso7" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_round.tga" />
			<bump name ="vase_round_ddn.tga" />
		</material>
	</body> 
	<body 	 name="vaso8" >
		<collision type="Editable_Poly"/>
		<material>
			<SpecularIntensity>
			10.0
			</SpecularIntensity>
			<SpecularPower>
			0.0
			</SpecularPower>
			<diffuse name ="vase_round.tga" />
			<bump name ="vase_round_ddn.tga" />
		</material>
	</body> 
</SCENE>
